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81. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Tildore wrote: Rovinia wrote: One possibility would be to make cloaking devices use fuel. Just use the mechanics of the anciliary reppers with some new sort of fuel (would as well give PI a little push). After 2-3 hours, you have to get a ...
- by Nikk Narrel - at 2015.08.25 13:24:27
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82. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: Nikk Narrel wrote: lots of stuff ... With that out of the way, could you please re-iterate *exactly* what changes you propose? For all the beating-around-the-bush has left me somewhat confused as to what exactly n...
- by Nikk Narrel - at 2015.08.24 22:27:17
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83. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nikk Narrel wrote: ... I hear games being attractive because they are fun, not so much well balanced. PONG was well balanced. Not so much on the fun part, these days... First assumption is that PvE guy wants to PvE, ...
- by Nikk Narrel - at 2015.08.24 21:53:32
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84. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Mike Voidstar wrote: ... Only corporate sponsors and scarecrows have an interest in disruption. It's a weak consolation to the other players. It hardly qualifies as game content, on many scales of desirability. It is t...
- by Nikk Narrel - at 2015.08.24 20:24:18
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85. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: ... Huh.... I guess that 'solution' has been thought of before. Why can't someone interested in PvP just engage the defense fleet that will show up? Because it's a one sided fight they will lose? Sounds a lot like the PvE ...
- by Nikk Narrel - at 2015.08.24 19:29:37
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86. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nikk Narrel wrote: ... So, to recap: Less PvP: owing to cloaked play no longer bringing risk to PvE. No compensating uptick in PvP against cloaked targets, as their expected value in protection will be diminished, resu...
- by Nikk Narrel - at 2015.08.24 19:20:50
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87. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Teckos Pech wrote: A healthy Eve Online is one where there is player interaction...PvP where ships blow up and more. .... Allowing for cloaked ships to be hunted does not prevent PvP. In fact, it brings PvP to those ...
- by Nikk Narrel - at 2015.08.24 15:04:18
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88. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nofearion wrote: Nikk he said I show a lack of experience in PVE ROFL!!!!!!!!! ok vanilla vrs cov ops. one really slows you speed when cloaked and has a major drawback to targeting speed. the second you can warp cloaked and when fit on a T3 in...
- by Nikk Narrel - at 2015.08.24 14:55:53
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89. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
True love never dies.
- by Nikk Narrel - at 2015.08.24 14:01:16
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90. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: ISK making in a station isn't the same situation as earning bounties or mining. Nothing new enters the game, trading simply transfers ISK from one player to another, which does nothing to the overall health of the game. IS...
- by Nikk Narrel - at 2015.08.20 22:21:39
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91. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Again with the false equivalence. However... The Cloaked camper may be bluffing, holding only a toy gun under his jacket. Or he might be a real threat. There is no way to know and must be treated as a real threat. It is s...
- by Nikk Narrel - at 2015.08.20 18:47:01
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92. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: ... There is no effective afk play in a station. The only thing you can really do is set industry jobs and play the market. You can't do either afk without illegally modifying the client. You keep trying to draw equivale...
- by Nikk Narrel - at 2015.08.20 15:13:29
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93. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: No. It's not just in Null. Local works the same everywhere but wormholes. Cloaks work the same everywhere. It does not matter if you are in High Sec, Low Sec, NPC Null, or straight up Null Sec. You can't cherry pick your ...
- by Nikk Narrel - at 2015.08.19 22:35:40
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94. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nikk Narrel wrote: ... Put in reverse, it has to be something you could be careless, and forget to do, or prepare for. We are expecting cloaked players to meet every detail on a strict checklist, in order to be a meanin...
- by Nikk Narrel - at 2015.08.19 21:06:25
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95. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Nikk Narrel wrote: Even if it is as simple and easy as toggling on a self repeating scanner, once you come out of warp. Put in reverse, it has to be something you could be careless, and forget to do, or prepare for. I thi...
- by Nikk Narrel - at 2015.08.19 17:47:00
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96. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: While somewhat reasonable, it would disable afk cloaking, which is an intended mechanic for disrupting PvE. Cloaks must remain capable of keeping PvE ships under direct and uncounterable threat at all times. That stateme...
- by Nikk Narrel - at 2015.08.19 13:30:35
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97. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
AAetius Retlow wrote: I eagerly await Observatory Arrays and Gates, as they will make GREAT additions to Eve Online. I would love to hunt down those pesky afk cloakies! In space, nobody is truly safe*. *Participation may vary, rules and e...
- by Nikk Narrel - at 2015.08.19 13:14:35
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98. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sometimes I wonder... will I recognize people who post without researching the topic, or at least reading a meaningful amount of this thread...? Then I read the last couple of entries, and saw how obvious they were. I appreciate the interest, an...
- by Nikk Narrel - at 2015.08.17 14:15:59
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99. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
It reminds me of my scarecrow strategy. Park a seeming hostile in the PvE system, let the other locals run in fear, and you pretend to be in that 'other' station, while actually PvE'ing to your hearts content, with NO competition. Your seeming h...
- by Nikk Narrel - at 2015.08.14 13:37:10
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100. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nofearion wrote: It can get easy to derail a thread and take it in circles when describing expectations profitability vrs. Risk. Everyone plays a different game. ... The key issue here is active and engaging Game play. give me arguments base...
- by Nikk Narrel - at 2015.08.11 22:10:00
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